Sections:
22 00: 6cc > 0x482c3
22 01: 78c > 0x48383
22 02: 82c > 0x48423
22 03: 928 > 0x4851f
22 04: a40 > 0x48637
22 05: b10 > 0x48707
22 06: c64 > 0x4885b
22 07: cec > 0x488e3
22 08: e30 > 0x48a27
22 09: f4c > 0x48b43
22 0A: 10a4 > 0x48c9b
22 0B: 128c > 0x48e83
22 0C: 12a8 > 0x48e9f
22 0D: 12f8 > 0x48eef
22 0E: 1360 > 0x48f57
22 0F: 140c > 0x49003
22 10: 149c > 0x49093
22 11: 14dc > 0x490d3
22 12: 154c > 0x49143
22 13: 1590 > 0x49187
22 14: 1698 > 0x4928f
22 15: 16b8 > 0x492af
22 16: 16f8 > 0x492ef
22 17: 1738 > 0x4932f
22 18: 1770 > 0x49367
22 19: 17f4 > 0x493eb
22 1A: 1990 > 0x49587
22 1B: 1a14 > 0x4960b
22 1C: 1ad0 > 0x496c7
22 1D: 1c64 > 0x4985b
22 1E: 1ccc > 0x498c3
22 1F: 1d64 > 0x4995b
---------------------------------------22 00---------------------------------------
A8 00 <data size
22 0E < go to 220E----------------------------------------------------------------------->go to 22 0E
[
9C 00 <data size
2D 01 21 03 <CreateFlightGroup
2D 0D 21 03 <CreateFlightGroup
2D 02 21 03 <CreateFlightGroup
2D 00 21 03 <CreateFlightGroup
2D 14 21 03 <CreateFlightGroup
2C 04 28 00 21 1A <SetInvulnerability
2C 05 28 00 21 1A <SetInvulnerability
2A 10 new_launch.wav 00 28 01 21 23 <playmusic
2D 14 32 0D 28 00 2C 06 21 0B <Object Attach
3F 1B 28 01 16 <?
40 0F 28 01 16 <?
40 0C 28 01 16 <?
40 00 28 01 16 <?
40 0B 28 01 16 <?
40 01 28 01 16 <?
40 02 28 01 16 <?
40 07 28 01 16 <?
40 03 28 01 16 <?
40 04 28 01 16 <?
40 08 28 01 16 <?
40 10 28 01 16 <?
40 06 28 01 16 <?
40 0D 28 01 16 <?
40 0A 28 01 16 <?
28 02 21 3C <SetEnvironmentFXNebula
21 38 <UpdateEnvironmentFXState
28 00 21 27 <DisableTaunts
32 01 43 <end line
01 16 40 01 <value
00 00 00 00 <value
00 00 00 06 <value
00 00 00 01 <value
]
2D 01 28 00 21 49 <SetShipAvoidance
28 01 28 02 28 02 21 44 <SetRescueProbabilities
2D 00 21 14 <StartLaunch
28 00 21 2E <DisableGenericComms
28 03 21 05 <wait
32 04 32 00 2A 10 ms1_moo_001.ut 00 21 19 21 09 <comms
2C 04 32 00 2A 10 ms1_ban_001.ut 00 21 18 21 09 <comms
2C 05 32 00 2A 10 ms1_vip_001.ut 00 21 18 21 09 <comms
2D 00 21 3A <WaitForJumpOrLaunch
2D 01 48 28 04 21 28 <ship point fly to
28 00 21 05 <wait
2A 1E new_searching mission 09.wav 00 28 02 21 23 <play music
28 02 28 05 21 43 <SetObjective
4D 1F <go to 221F----------------------------------------------------------------------->go to 22 1F
[
14 00 <data size
28 00 21 40 <OpenInstrument
28 01 21 05 <wait
28 00 21 41 <CloseInstrument
32 01 43 <endline
30 2C 2D 0A <value
00 00 00 05 <value
]
22 0B < go to 220B----------------------------------------------------------------------->go to 22 0B
[
14 00 <data size
28 00 21 56 <MultiplayerScriptSync
28 01 21 05 <wait
3F 00 28 00 16 <jump trigger
32 01 43 <endline
28 02 01 00 <value
00 00 00 00 <value
]
32 01 43 <end line
01 00 00 00 <value
64 00 00 00 <value
00 00 00 00 <value
03 00 00 00 <value
32 00 00 00 <value
02 00 00 00 <value
90 00 <data size
22 0C < go to 220C ----------------------------------------------------------------------->go to 22 0C
[
40 00 <data size
2D 07 21 03 <CreateFlightGroup
2D 05 21 03 <CreateFlightGroup
2D 03 21 03 <CreateFlightGroup
2D 06 21 03 <CreateFlightGroup
2D 0E 21 03 <CreateFlightGroup
2D 16 21 03 <CreateFlightGroup
2C 24 28 00 21 1A <SetInvulnerability
2D 12 21 03 <CreateFlightGroup
2D 13 21 03 <CreateFlightGroup
47 08 00 28 01 21 1A <SetInvulnerability
2C 35 28 01 21 1A <SetInvulnerability
2C 35 28 02 21 22 <SetTargetable
32 01 43 <endline
2D 07 02 <value
00 00 00 01 <value
00 00 00 00 <value
00 00 00 21 <value
03 2D 0E <value
]
2D 06 32 0D 28 00 2C 08 21 0B <Object Attach
2D 06 32 0D 28 00 2C 0B 21 0B <Object Attach
2D 06 32 0D 28 00 2C 0C 21 0B <Object Attach
2D 06 32 0D 28 00 2C 09 21 0B <Object Attach
44 03 48 28 01 21 28 <Ship Point to fly to
2C 09 48 28 01 21 28 <Ship Point to fly to
2C 24 48 28 01 21 28 <Ship Point to fly to
2C 35 48 28 01 21 28 <Ship Point to fly to
44 03 28 00 21 49 <SetShipAvoidance
2C 09 28 00 21 49 <SetShipAvoidance
2C 24 28 00 21 49 <SetShipAvoidance
2C 4A 32 0D 28 00 2C 24 21 0B <Object Attach
2D 16 32 0D 28 00 2C 24 21 0B <Object Attach
2C 4A 32 06 28 02 21 0F <fly
28 02 21 2E <DisableGenericComms
2C 35 32 10 28 00 48 21 0B <Toggle Cloak
2D 00 32 14 28 00 2C 07 21 0B <Jump Out
32 01 43 <endline
01 00 00 00 <value
28 00 00 00 <value
00 00 00 00 <value
2C 24 21 0B <value
DC 00 <data size
28 00 21 56 <MultiplayerScriptSync
2C 05 32 00 2A 10 ms1_vip_002.ut 00 21 18 <comms
2D 00 21 3A <WaitForJumpOrLaunch
2D 01 28 01 21 1C <DisableObject
2D 14 28 01 21 1C <DisableObject
2C 42 28 02 21 25 <SetActionCentre
44 03 28 03 21 46 <SetFlybackMarker
28 04 28 05 28 05 21 44 <SetRescueProbabilities
2C 08 21 39 <SetPrimaryTarget
2C 00 2C 42 21 31 <SetEscortPoint
2C 01 2C 44 21 31 <SetEscortPoint
2C 02 2C 43 21 31 <SetEscortPoint
2C 03 2C 45 21 31 <SetEscortPoint
2C 00 2C 09 21 21 <SetEscortPoint
2C 01 2C 09 21 21 <SetEscortPoint
2C 02 2C 0C 21 21 <SetEscortPoint
2C 03 2C 0B 21 21 <SetEscortPoint
21 09 <WaitForMovie
28 01 28 00 21 43 <SetObjective
28 05 28 05 21 43 <SetObjective
2C 08 32 00 2A 11 ms1_gull_001.ut 00 21 18 <comms
2D 00 21 0C <ClearAI
22 10 <go to 2210 ----------------------------------------------------------------------->go to 22 10
[
38 00 <data size
2C 05 32 09 28 00 2C 0E 21 0B <Escort
2C 01 32 09 28 00 2C 44 21 0B <Escort
2C 02 32 09 28 00 2C 43 21 0B <Escort
2C 03 32 09 28 00 2C 45 21 0B <Escort
2C 04 32 09 28 00 2C 0D 21 0B <Escort
32 01 43 <endline
00 01 00 <value
00 00 38 <value
00 2C 05 <value
]
21 09 <WaitForMovie
2C 05 32 00 2A 10 ms1_vip_003.ut 00 21 18 <comms
22 1F < go to 221F----------------------------------------------------------------------->go to 22 1F
[
14 00 <data size
28 00 21 40 <OpenInstrument
28 01 21 05 <wait
28 00 21 41 <CloseInstrument
32 01 43 <endline
30 2C 2D 0A <value
00 00 00 05 <value
]
21 09 <WaitForMovie
44 07 28 01 21 2F <DisableGuns
28 06 21 05 <wait
40 0E 28 01 16 28 00 32 1D 28 00 28 05 21 01 <CreateTimer
32 01 43 <endline
00 00 02 <value
00 00 00 01 <value
00 00 00 C0 <value
45 04 00 70 <value
82 03 00 64 <value
00 00 00 00 <value
00 00 00 01 <value
??????????????????
21 09 <WaitForMovie
44 07 00 01 28 00 21 27 <DisableTaunts
2C 24 2C 24 21 3E <SnapToPoint
2C 35 2C 4A 21 3E <SnapToPoint
28 01 21 56 <MultiplayerScriptSync
49 00 2C 24 28 02 2C 24 2D 00 21 10 <StartDirectorCam
2C 4A 32 06 28 00 21 0F <Fly
26 0F 28 00 02 23 00 08 44 0A 28 00 21 2F <DisableGuns
2C 35 28 00 21 22 <SetTargetable
28 03 21 05 <wait
2C 35 48 28 04 21 28 <Ship fly to point
2D 00 48 21 31 <SetEscortPoint
2C 42 32 06 28 05 21 0F <SetTriggerState
2C 43 32 06 28 05 21 0F <SetTriggerState
2C 44 32 06 28 05 21 0F <SetTriggerState
2C 45 32 06 28 05 21 0F <SetTriggerState
21 09 2A 13 new_mission09.wav 00 28 00 21 23 <play music
2C 35 32 00 2A 10 ms1_rus_001.ut 00 21 18 <comms
2C 35 32 10 28 00 48 21 0B <Toggle Cloak
21 09 2C 24 32 00 2A 11 ms1_rtwo_002.ut 00 21 18 <comms
28 00 21 05 <wait
2C 35 32 02 28 00 2C 24 21 0B <Launch Missile
28 00 21 05 <wait
2C 4A 32 06 28 05 21 0F <SetTriggerState
2C 35 32 06 28 00 2C 49 21 0B <Fly
28 00 21 05 <wait
26 0F 28 00 02 23 00 08 <?
44 0A 28 05 21 2F <DisableGuns
22 04 < go to 2204----------------------------------------------------------------------->go to 22 04
[
C0 00 <data size
2C 00 2C 35 21 21 <SetPlayerTarget
2C 01 2C 35 21 21 <SetPlayerTarget
2C 02 2C 35 21 21 <SetPlayerTarget
2C 03 2C 35 21 21 <SetPlayerTarget
21 09 2C 04 32 00 2A 10 ms1_ban_002.ut 00 21 18 21 09 <comms
32 04 32 00 2A 10 ms1_moo_002.ut 00 21 19 21 09 <comms
28 00 21 05 <wait
2C 35 32 10 28 00 48 21 0B <toggle cloak
27 0B 28 01 02 23 00 1B <?
2C 05 32 00 2A 10 ms1_vip_004.ut 00 21 18 21 09 <comms
44 07 28 01 21 2F <DisableGuns
2C 05 32 0A 28 00 2C 35 21 0B <Find New Target
2C 04 32 0A 28 00 2C 35 21 0B <Find New Target
28 02 21 05 <wait
27 0B 28 01 02 23 00 1B <?
2C 35 32 00 2A 10 ms1_rus_002.ut 00 21 18 21 09 <comms
32 01 43 <endline
2C 05 01 <value
00 00 00 <value
00 00 00 00 <value
0A 00 00 00 <value
28 00 2C 35 2C <value
]
32 01 43 <endline
18 28 00 01 <value
01 28 00 <data size
21 27 <DisableTaunts
21 09 <WaitForMovie
2D 13 32 06 28 01 48 21 0B <fly
2D 13 32 13 28 01 2C 40 21 0B <jump in
28 02 28 00 28 03 21 44 <SetRescueProbabilities
28 01 32 14 28 04 28 01 21 01 <CreateTimer
28 05 21 56 <MultiplayerScriptSync
27 0B 28 01 02 23 00 0D <?
2C 41 2C 3C 28 06 48 2D 00 21 10 <StartDirectorCam
2D 13 21 3A <WaitForJumpOrLaunch
2C 00 2C 3A 21 21 <SetPlayerTarget
2C 01 2C 3B 21 21 <SetPlayerTarget
2C 02 2C 3C 21 21 <SetPlayerTarget
2C 03 2C 3D 21 21 <SetPlayerTarget
2D 00 32 0A 28 01 2D 13 21 0B <Find New Target
2C 04 32 0A 28 01 2C 3E 21 0B <Find New Target
2C 05 32 0A 28 01 2C 3F 21 0B <Find New Target
28 07 21 05 <wait
2D 13 32 0A 28 01 44 00 21 0B <Find New Target
4D 12 <go to 2212----------------------------------------------------------------------->go to 22 12
[
3C 00 <data size
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
28 01 21 05 <wait
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
28 01 21 05 <wait
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
28 01 21 05 <wait
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
32 01 43 <endline
74 00 21 01 <value
00 00 00 03 <value
00 00 00 00 <value
]
28 08 21 05 <wait
27 0B 28 00 02 23 00 90 <?
40 0B 28 01 16 <?
2C 35 32 00 28 00 21 0F <SetTriggerState
2C 35 21 3A <WaitForJumpOrLaunch
27 10 28 00 02 23 00 20 <?
40 10 28 01 16 <?
2C 35 32 00 2A 10 ms1_rus_003.ut 00 21 18 21 09 <comms
27 0D 28 00 02 23 00 28 <?
2C 04 32 00 2A 10 ms1_ban_004.ut 00 21 18 <comms
2C 35 21 3A <WaitForJumpOrLaunch
2C 35 32 14 28 01 48 21 0B <Jump Out
21 09 <WaitForMovie
27 0D 28 00 02 23 00 23 <?
27 0F 28 00 02 23 00 1B <?
2C 05 32 00 2A 10 ms1_vip_005.ut 00 21 18 21 09 <comms
32 01 43 <endline
18 00 <value
00 00 00 01 <value
00 00 00 1E <value
00 00 00 46 <value
00 00 00 28 <value
00 00 00 04 <value
00 00 00 06 <value
00 00 00 02 <value
00 00 00 0A <value
00 00 00 10 <value
6D 73 31 <value
78 00 <data size
2D 09 21 03 <CreateFlightGroup
2D 0A 21 03 <CreateFlightGroup
2D 0A 28 00 21 1A <SetInvulnerability
2D 09 28 00 21 1A <SetInvulnerability
2D 09 32 0B 28 00 48 21 0B <Explode
2C 16 32 0A 28 00 47 08 01 21 0B <Find New Target
2C 17 32 0A 28 00 47 08 13 21 0B <Find New Target
2C 18 32 0A 28 00 2C 0B 21 0B <Find New Target
2C 19 32 0A 28 00 2C 0C 21 0B <Find New Target
2C 16 2C 15 28 01 21 13 <SetupLaunch
2C 17 2C 15 28 00 21 13 <SetupLaunch
2C 18 2C 15 28 02 21 13 <SetupLaunch
2C 19 2C 15 28 03 21 13 <SetupLaunch
2D 08 21 03 <CreateFlightGroup
2D 08 28 00 21 1A <SetInvulnerability
22 1E <goto 22 1e----------------------------------------------------------------------->goto 221e
[
88 00 <data size
26 0F 28 00 04 23 00 0C <?
2D 0F 21 03 <CreateFlightGroup
2D 0F 28 00 21 1A <SetInvulnerability
26 0F 28 01 04 23 00 0C <?
2D 10 21 03 <CreateFlightGroup
2D 10 28 00 21 1A <SetInvulnerability
26 0F 28 02 04 23 00 56 <?
2D 11 21 03 <CreateFlightGroup
2C 2E 32 0A 28 00 47 08 19 21 0B <Find New Target
2C 2F 32 0A 28 00 47 08 0D 21 0B <Find New Target
2C 30 32 0A 28 00 2C 0B 21 0B <Find New Target
2C 31 32 0A 28 00 2C 0C 21 0B <Find New Target
2C 2E 2C 2D 28 03 21 13 <SetupLaunch
2C 2F 2C 2D 28 00 21 13 <SetupLaunch
2C 30 2C 2D 28 01 21 13 <SetupLaunch
2C 31 2C 2D 28 02 21 13 <SetupLaunch
2D 11 28 00 21 1A <SetInvulnerability
32 01 43 <endline
30 32 0A <value
01 00 00 00 <value
02 00 00 00 <value
03 00 00 00 <value
00 00 00 00 <value
]
32 01 43 <endline
01 00 00 <value
00 00 00 00 <value
00 02 00 00 <value
00 03 00 00 <value
2C 01 <data size
2D 08 32 06 28 00 48 21 0B <Fly
2D 08 32 13 28 00 2C 10 21 0B <Jump In
2D 0A 32 06 28 00 48 21 0B <Fly
2C 15 32 13 28 00 2C 28 21 0B <Jump In
44 09 21 0C <ClearAI
26 0F 28 01 02 23 00 15 <?
2D 0F 32 06 28 00 48 21 0B <Fly
2D 0F 32 13 28 00 2C 29 21 0B <Jump In
26 0F 28 02 05 23 00 28 <?
2D 0F 32 06 28 00 48 21 0B <Fly
2D 0F 32 13 28 00 2C 29 21 0B <Jump In
2D 10 32 06 28 00 48 21 0B <Fly
2D 10 32 13 28 00 2C 32 21 0B <Jump In
26 0F 28 03 02 23 00 15 <?
2D 11 32 06 28 00 48 21 0B <Fly
2C 2D 32 13 28 00 2C 33 21 0B <Jump In
28 04 21 56 <MultiplayerScriptSync
2A 13 new_mission06.wav 00 28 00 21 23 <playmusic
2C 1F 2C 15 28 03 48 2D 00 21 10 <StartDirectorCam
2C 15 2B 08 deploy 00 21 11 <StartShipAnimation
26 0F 28 03 02 23 00 0F <?
2C 2D 2B 08 deploy 00 21 11 <StartShipAnimation
2C 15 21 39 <SetPrimaryTarget
2C 00 2C 15 21 21 <SetPlayerTarget
2C 01 2C 15 21 21 <SetPlayerTarget
2C 02 2C 12 21 21 <SetPlayerTarget
2C 03 2C 14 21 21 <SetPlayerTarget
28 03 21 05 <wait
26 0F 28 00 04 23 00 0C <?
2D 00 32 0A 28 00 2D 0F 21 0B <Find New Target
26 0F 28 01 04 23 00 0C <?
2D 00 32 0A 28 00 2D 10 21 0B <Find New Target
2D 00 32 0A 28 00 44 02 21 0B <Find New Target
32 01 43 <endline
21 2C 01 00 00 00 02 00 00 00 03 00 00 00 04 00 00 00 06 00 00 00 0A 28 00 2D
FC 00
2C 08 32 00 2A 11 ms1_gull_002.ut 00 21 18 21 09 <comms
2C 05 32 00 2A 10 ms1_vip_006.ut 00 21 18 21 09 <comms
22 07 <goto 2207----------------------------------------------------------------------->go to 22 07
[
2C 01 2D 08 32 06 28 00 48 21 0B <Fly
2D 08 32 13 28 00 2C 10 21 0B <Jump In
2D 0A 32 06 28 00 48 21 0B <Fly
2C 15 32 13 28 00 2C 28 21 0B <Jump In
44 09 21 0C 26 0F 28 01 02 23 00 15 <?
2D 0F 32 06 28 00 48 21 0B <Fly
2D 0F 32 13 28 00 2C 29 21 0B <Jump In
26 0F 28 02 05 23 00 28 <?
2D 0F 32 06 28 00 48 21 0B <Fly
2D 0F 32 13 28 00 2C 29 21 0B <Jump In
2D 10 32 06 28 00 48 21 0B <Fly
2D 10 32 13 28 00 2C 32 21 0B <Jump In
26 0F 28 03 02 23 00 15 <?
2D 11 32 06 28 00 48 21 0B <Fly
2C 2D 32 13 28 00 2C 33 21 0B <Jump In
28 04 21 56 <wait
2A 13 new_mission06.wav 00 28 00 21 23 <playmusic
2C 1F 2C 15 28 03 48 2D 00 21 10 <StartDirectorCam
2C 15 2B 08 deploy 00 21 11 <StartShipAnimation
26 0F 28 03 02 23 00 0F <?
2C 2D 2B 08 deploy 00 21 11 <StartShipAnimation
2C 15 21 39 <SetPrimaryTarget
2C 00 2C 15 21 21 <SetPlayerTarget
2C 01 2C 15 21 21 <SetPlayerTarget
2C 02 2C 12 21 21 <SetPlayerTarget
2C 03 2C 14 21 21 <SetPlayerTarget
28 03 21 05 <wait
26 0F 28 00 04 23 00 0C <?
2D 00 32 0A 28 00 2D 0F 21 0B <Find New Target
26 0F 28 01 04 23 00 0C <?
2D 00 32 0A 28 00 2D 10 21 0B <Find New Target
2D 00 32 0A 28 00 44 02 21 0B <Find New Target
32 01 43 <endline
21 2C 01 <value
00 00 00 02 <value
00 00 00 03 <value
00 00 00 04 <value
00 00 00 06 <value
]
26 0F 28 00 02 23 00 16 <?
2D 0F 21 3A <WaitForJumpOrLaunch
2D 0F 32 0A 28 01 2D 00 21 0B <Ripper attach cargo pod to Mammoth
2D 0F 28 02 21 1A <SetInvulnerability
26 0F 28 03 05 23 00 2A <?
2D 0F 21 3A <WaitForJumpOrLaunch
2D 10 21 3A <WaitForJumpOrLaunch
2D 0F 32 0A 28 01 2D 00 21 0B <Ripper attach cargo pod to Mammoth
2D 10 32 0A 28 01 2D 00 21 0B <Ripper attach cargo pod to Mammoth
2D 0F 28 02 21 1A <SetInvulnerability
2D 10 28 02 21 1A <SetInvulnerability
26 0F 28 04 02 23 00 14 <?
2D 11 21 3A <WaitForJumpOrLaunch
2D 11 2C 4A 28 05 21 28 <Ship fly to point
2D 11 28 02 21 1A <SetInvulnerability
2D 0A 21 3A <WaitForJumpOrLaunch
2D 08 21 3A <WaitForJumpOrLaunch
2D 0A 2C 4A 28 05 21 28 <Ship fly to point
2D 08 32 0A 28 01 2D 00 21 0B <Find New Target
32 04 32 00 2A 10 ms1_moo_005.ut 00 21 19 <comms
28 05 28 02 28 06 21 44 <SetRescueProbabilities
21 09 <
28 01 21 05 <wait
2D 0A 28 02 21 1A <SetInvulnerability
2D 09 28 02 21 1A <SetInvulnerability
2D 08 28 02 21 1A <SetInvulnerability
4D 13 <go to 22 13----------------------------------------------------------------------->go to 22 13
[
3C 00<size
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
28 01 21 05 <wait
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
28 01 21 05 <wait
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
28 01 21 05 <wait
2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile
32 01 43 <endline
74 00 21 01 <value
00 00 00 03 <value
00 00 00 00 <value
]
28 07 21 05 <wait
22 09 <go to 2209----------------------------------------------------------------------->go to 2209
[
38 01 <size
26 0F 28 00 02 23 00 0E <?
27 09 28 01 02 23 00 06 <?
2C 2E 21 14 <StartLaunch
26 0F 28 00 02 23 00 0E <?
27 09 28 01 02 23 00 06 <?
2C 30 21 14 <StartLaunch
28 02 21 05 <wait
27 06 28 01 02 23 00 32 <?
2C 19 21 14 <StartLaunch
2C 19 28 03 21 1A
28 02 21 05 <wait
21 09 <WaitForMovie
2C 0C 32 00 2A 13 ms1_luntwo_001.ut 00 21 18 21 09 <comms
28 04 21 05 <wait
26 0F 28 00 02 23 00 0E <?
27 09 28 01 02 23 00 06 <?
2C 2F 21 14 <StartLaunch
27 06 28 01 02 23 00 29 <?
2C 18 21 14 <StartLaunch
28 02 21 05 <wait
21 09 <WaitForMovie
2C 0B 32 00 2A 10 ms1_lun_001.ut 00 21 18 21 09 <comms
28 05 21 05 <wait
26 0F 28 00 02 23 00 0E <?
27 09 28 01 02 23 00 06 <?
2C 31 21 14 <StartLaunch
27 06 28 01 02 23 00 25 <?
28 06 21 05 <wait
2C 17 21 14 <StartLaunch
21 09 <WaitForMovie
32 04 32 00 2A 10 ms1_moo_007.ut 00 21 19 21 09 <comms
2C 15 2B 08 deploy 00 21 3D <StartShipAnimationReverse
28 07 21 05 <wait
2D 0A 32 14 28 03 48 21 0B <Jump Out
26 0F 28 00 02 23 00 18 <?
2C 2D 2B 08 deploy 00 21 3D <StartShipAnimationReverse
2D 11 32 14 28 03 48 21 0B <Jump Out
28 07 21 05 <wait
2D 0A 21 04 <DestroyFlightGroup
26 0F 28 00 02 23 00 06 <?
2D 11 21 04 <DestroyFlightGroup
32 01 43 <endline
32 04 <value
00 00 00 00 <value
00 00 00 03 <value
00 00 00 01 <value
00 00 00 08 <value
00 00 00 05 <value
00 00 00 06 <value
00 00 00 0A <value
]
32 01 43 <endline
6D 73 31 02<value
D0 01 <size
28 00 28 01 28 01 21 44 <SetRescueProbabilities
2D 00 21 0C <ClearAI
3F 1C 28 02 16 <?
22 10 <go to 2210----------------------------------------------------------------------->go to 2210
[
38 00 <size
2C 05 32 09 28 00 2C 0E 21 0B <Escort
2C 01 32 09 28 00 2C 44 21 0B <Escort
2C 02 32 09 28 00 2C 43 21 0B <Escort
2C 03 32 09 28 00 2C 45 21 0B <Escort
2C 04 32 09 28 00 2C 0D 21 0B <Escort
32 01 43 <endline
00 01 00 00 00 38
]
22 11 <go to 2211----------------------------------------------------------------------->go to 2211
[
60 00 <size
27 0A 28 00 02 23 00 18 <?
2A 11 new_victory.wav 00 28 00 21 23 <PlayMusic
27 0A 28 01 02 23 00 1A <?
2A 13 new_mission04.wav 00 28 00 21 23 <PlayMusic
27 0A 28 02 02 23 00 17 <?
2A 10 new_defeat.wav 00 28 00 21 23 <PlayMusic
32 01 43 <endline
00 00 00 00
02 00 00 00
03 00 00 00
]
28 03 21 05 <wait
28 02 21 2E <DisableGenericComms
27 00 28 02 02 23 00 55 <?
28 02 21 05 <wait
2C 09 32 00 2A 10 ms1_nan_001.ut 00 21 18 21 09 <comms
28 02 21 05 <wait
32 04 32 00 2A 10 ms1_moo_009.ut 00 21 19 21 09 <comms
2C 05 32 00 2A 10 ms1_vip_008.ut 00 21 18 21 09 <comms
27 0A 28 02 05 23 00 76 <?
27 00 28 01 02 23 00 6E <?
2C 08 32 00 2A 11 ms1_gull_007.ut 00 21 18 21 09 <comms
2C 0B 32 00 2A 10 ms1_lun_003.ut 00 21 18 21 09 <comms
28 02 21 05 <wait
2C 0C 32 00 2A 13 ms1_luntwo_003.ut 00 21 18 21 09 <comms
2C 05 32 00 2A 10 ms1_vip_010.ut 00 21 18 21 09 <comms
27 0A 28 01 02 23 00 39
2C 08 32 00 2A 11 ms1_gull_006.ut 00 21 18 21 09 <comms
28 04 21 05 <wait
2C 05 32 00 2A 10 ms1_vip_009.ut 00 21 18 21 09 <comms
28 01 21 2E <DisableGenericComms
44 03 28 04 21 1A <SetInvulnerability
2C 09 28 04 21 1A <SetInvulnerability
2D 0B 21 03 <CreateFlightGroup
2D 15 21 03 <CreateFlightGroup
2D 0C 21 03 <CreateFlightGroup
2D 04 21 03 <CreateFlightGroup
2D 04 28 02 21 49 <SetShipAvoidance
44 03 21 0C 2C 09 21 0C <ClearAI
44 08 28 02 21 1C <DisableObject
2C 70 28 02 21 1A <SetInvulnerability
2C 70 32 0C 28 02 2C 58 21 0B <Ripper grabs target object
21 47 <ResetFlybackMarker
27 04 28 01 02 23 00 0F <?
2C 08 32 14 28 02 48 21 0B <Jump Out
28 04 21 05 <wait
27 01 28 01 02 23 00 0F <?
2C 0B 32 14 28 02 48 21 0B <Jump Out
28 02 21 05 <wait
27 02 28 01 02 23 00 0F <?
2C 0C 32 14 28 02 48 21 0B <Jump Out
28 04 21 05 <wait
2C 09 32 14 28 02 48 21 0B <Jump Out
21 47 <ResetFlybackMarker
28 04 21 05 <wait
22 0B < go to 220B----------------------------------------------------------------------->go to 22 0B
[
14 00 <data size
28 00 21 56 <MultiplayerScriptSync
28 01 21 05 <wait
3F 00 28 00 16 <jump trigger
32 01 43 <endline
28 02 01 00 <value
00 00 00 00 <value
]
32 01 43 <endline
28 01 64 <value
00 00 00 00 <value
00 00 00 01 <value
00 00 00 05 <value
00 00 00 02 <value




