This is our ship line at mission1 at 30FF7
5A= 90 degree
00 00 5A 00 > 90 degree right
B4= 180 degree
00 00 B4 00 > 90 degree right
00 00 00 00 28 01 00 00 53 20 31 CB D3 6F 55 C0 DE F2 30 4B 00 FF 00 00 02 00 01 00 53 20 31 CB D3 6F 55 C0 DE F2 30 4B 0C 00 07 00 5A 00 5A 00 FF FF FF FF FF FF FF FF 00 00 00 00 FF 00 00 00 FF FF FF FF FF FF FF FF 00 00 5a 00
Green line is roll
Red line is yaw
Blue line is pitch
Coordinates;
53 20 31 CB D3 6F 55 C0 DE F2 30 4B
53 20 31 CB is y axis
D3 6F 55 C0 is z axis
DE F2 30 4B is x axis
00 <Object ID number
00 00 00 28 01 00 00 <unknown
53 20 31 CB D3 6F 55 C0 DE F2 30 4B <coordinates
00 <Flight Group
FF 00 00 02 00 01 00 <Ship type
53 20 31 CB D3 6F 55 C0 DE F2 30 4B <coordinates
0C 00 07 00 < 0C launch from ship- 07 launch gate
5A 00 5A 00 <yaw
FF FF FF FF FF FF FF FF
00 00 00 00 <pitch
FF 00 00 00 FF FF FF FF FF FF FF FF
00 00 5a 00 <roll
In game invisible jump points and ship reach points also uses this yaw pitch roll coordinate system.