Tuesday, February 10, 2026

Mission 1 Diagram

Sections:

22 00: 6cc > 0x482c3

22 01: 78c > 0x48383

22 02: 82c > 0x48423

22 03: 928 > 0x4851f

22 04: a40 > 0x48637

22 05: b10 > 0x48707

22 06: c64 > 0x4885b

22 07: cec > 0x488e3

22 08: e30 > 0x48a27

22 09: f4c > 0x48b43

22 0A: 10a4 > 0x48c9b

22 0B: 128c > 0x48e83

22 0C: 12a8 > 0x48e9f

22 0D: 12f8 > 0x48eef

22 0E: 1360 > 0x48f57

22 0F: 140c > 0x49003

22 10: 149c > 0x49093

22 11: 14dc > 0x490d3

22 12: 154c > 0x49143

22 13: 1590 > 0x49187

22 14: 1698 > 0x4928f

22 15: 16b8 > 0x492af

22 16: 16f8 > 0x492ef

22 17: 1738 > 0x4932f

22 18: 1770 > 0x49367

22 19: 17f4 > 0x493eb

22 1A: 1990 > 0x49587

22 1B: 1a14 > 0x4960b

22 1C: 1ad0 > 0x496c7

22 1D: 1c64 > 0x4985b

22 1E: 1ccc > 0x498c3

22 1F: 1d64 > 0x4995b



---------------------------------------22 00---------------------------------------


A8 00 <data size


22 0E < go to 220E----------------------------------------------------------------------->go to 22 0E

[

9C 00 <data size

2D 01 21 03 <CreateFlightGroup

2D 0D 21 03 <CreateFlightGroup

2D 02 21 03 <CreateFlightGroup

2D 00 21 03 <CreateFlightGroup

2D 14 21 03 <CreateFlightGroup

2C 04 28 00 21 1A <SetInvulnerability

2C 05 28 00 21 1A <SetInvulnerability

2A 10 new_launch.wav 00 28 01 21 23 <playmusic

2D 14 32 0D 28 00 2C 06 21 0B <Object Attach

3F 1B 28 01 16 <?

40 0F 28 01 16 <?

40 0C 28 01 16 <?

40 00 28 01 16 <?

40 0B 28 01 16 <?

40 01 28 01 16 <?

40 02 28 01 16 <?

40 07 28 01 16 <?

40 03 28 01 16 <?

40 04 28 01 16 <?

40 08 28 01 16 <?

40 10 28 01 16 <?

40 06 28 01 16 <?

40 0D 28 01 16 <?

40 0A 28 01 16 <?

28 02 21 3C <SetEnvironmentFXNebula

21 38 <UpdateEnvironmentFXState

28 00 21 27 <DisableTaunts

32 01 43 <end line

01 16 40 01 <value

00 00 00 00 <value

00 00 00 06 <value

00 00 00 01 <value

]


2D 01 28 00 21 49 <SetShipAvoidance

28 01 28 02 28 02 21 44 <SetRescueProbabilities

2D 00 21 14 <StartLaunch

28 00 21 2E <DisableGenericComms

28 03 21 05 <wait

32 04 32 00 2A 10 ms1_moo_001.ut 00 21 19 21 09 <comms

2C 04 32 00 2A 10 ms1_ban_001.ut 00 21 18 21 09 <comms

2C 05 32 00 2A 10 ms1_vip_001.ut 00 21 18 21 09 <comms

2D 00 21 3A <WaitForJumpOrLaunch

2D 01 48 28 04 21 28 <ship point fly to

28 00 21 05 <wait

2A 1E new_searching mission 09.wav 00 28 02 21 23 <play music

28 02 28 05 21 43 <SetObjective


4D 1F <go to 221F----------------------------------------------------------------------->go to 22 1F

[

14 00 <data size

28 00 21 40 <OpenInstrument

28 01 21 05 <wait

28 00 21 41 <CloseInstrument

32 01 43 <endline

30 2C 2D 0A <value

00 00 00 05 <value

]


22 0B < go to 220B----------------------------------------------------------------------->go to 22 0B

[

14 00 <data size

28 00 21 56 <MultiplayerScriptSync

28 01 21 05 <wait

3F 00 28 00 16 <jump trigger

32 01 43 <endline

28 02 01 00 <value

00 00 00 00 <value

]

32 01 43 <end line

01 00 00 00 <value

64 00 00 00 <value

00 00 00 00 <value

03 00 00 00 <value

32 00 00 00 <value

02 00 00 00 <value



90 00 <data size


22 0C < go to 220C ----------------------------------------------------------------------->go to 22 0C

[


40 00 <data size

2D 07 21 03 <CreateFlightGroup

2D 05 21 03 <CreateFlightGroup

2D 03 21 03 <CreateFlightGroup

2D 06 21 03 <CreateFlightGroup

2D 0E 21 03 <CreateFlightGroup

2D 16 21 03 <CreateFlightGroup

2C 24 28 00 21 1A <SetInvulnerability

2D 12 21 03 <CreateFlightGroup

2D 13 21 03 <CreateFlightGroup

47 08 00 28 01 21 1A <SetInvulnerability

2C 35 28 01 21 1A <SetInvulnerability

2C 35 28 02 21 22 <SetTargetable

32 01 43 <endline

2D 07 02 <value

00 00 00 01 <value

00 00 00 00 <value

00 00 00 21 <value

03 2D 0E <value

]


2D 06 32 0D 28 00 2C 08 21 0B <Object Attach

2D 06 32 0D 28 00 2C 0B 21 0B <Object Attach

2D 06 32 0D 28 00 2C 0C 21 0B <Object Attach

2D 06 32 0D 28 00 2C 09 21 0B <Object Attach

44 03 48 28 01 21 28 <Ship Point to fly to

2C 09 48 28 01 21 28 <Ship Point to fly to

2C 24 48 28 01 21 28 <Ship Point to fly to

2C 35 48 28 01 21 28 <Ship Point to fly to

44 03 28 00 21 49 <SetShipAvoidance

2C 09 28 00 21 49 <SetShipAvoidance

2C 24 28 00 21 49 <SetShipAvoidance

2C 4A 32 0D 28 00 2C 24 21 0B <Object Attach

2D 16 32 0D 28 00 2C 24 21 0B <Object Attach

2C 4A 32 06 28 02 21 0F <fly

28 02 21 2E <DisableGenericComms

2C 35 32 10 28 00 48 21 0B <Toggle Cloak

2D 00 32 14 28 00 2C 07 21 0B <Jump Out

32 01 43 <endline

01 00 00 00 <value

28 00 00 00 <value

00 00 00 00 <value

2C 24 21 0B <value



DC 00 <data size

28 00 21 56 <MultiplayerScriptSync

2C 05 32 00 2A 10 ms1_vip_002.ut 00 21 18 <comms

2D 00 21 3A <WaitForJumpOrLaunch

2D 01 28 01 21 1C <DisableObject

2D 14 28 01 21 1C <DisableObject

2C 42 28 02 21 25 <SetActionCentre

44 03 28 03 21 46 <SetFlybackMarker

28 04 28 05 28 05 21 44 <SetRescueProbabilities

2C 08 21 39 <SetPrimaryTarget

2C 00 2C 42 21 31 <SetEscortPoint

2C 01 2C 44 21 31 <SetEscortPoint

2C 02 2C 43 21 31 <SetEscortPoint

2C 03 2C 45 21 31 <SetEscortPoint

2C 00 2C 09 21 21 <SetEscortPoint

2C 01 2C 09 21 21 <SetEscortPoint

2C 02 2C 0C 21 21 <SetEscortPoint

2C 03 2C 0B 21 21 <SetEscortPoint

21 09 <WaitForMovie

28 01 28 00 21 43 <SetObjective

28 05 28 05 21 43 <SetObjective

2C 08 32 00 2A 11 ms1_gull_001.ut 00 21 18 <comms

2D 00 21 0C <ClearAI


22 10 <go to 2210 ----------------------------------------------------------------------->go to 22 10

[

38 00 <data size

2C 05 32 09 28 00 2C 0E 21 0B <Escort

2C 01 32 09 28 00 2C 44 21 0B <Escort

2C 02 32 09 28 00 2C 43 21 0B <Escort

2C 03 32 09 28 00 2C 45 21 0B <Escort

2C 04 32 09 28 00 2C 0D 21 0B <Escort

32 01 43 <endline

00 01 00 <value

00 00 38 <value

00 2C 05 <value

]


21 09 <WaitForMovie

2C 05 32 00 2A 10 ms1_vip_003.ut 00 21 18 <comms



22 1F < go to 221F----------------------------------------------------------------------->go to 22 1F

[

14 00 <data size

28 00 21 40 <OpenInstrument

28 01 21 05 <wait

28 00 21 41 <CloseInstrument

32 01 43 <endline

30 2C 2D 0A <value

00 00 00 05 <value

]


21 09 <WaitForMovie

44 07 28 01 21 2F <DisableGuns

28 06 21 05 <wait

40 0E 28 01 16 28 00 32 1D 28 00 28 05 21 01 <CreateTimer

32 01 43 <endline

00 00 02 <value

00 00 00 01 <value

00 00 00 C0 <value

45 04 00 70 <value

82 03 00 64 <value

00 00 00 00 <value

00 00 00 01 <value


??????????????????


21 09 <WaitForMovie

44 07 00 01 28 00 21 27 <DisableTaunts

2C 24 2C 24 21 3E <SnapToPoint

2C 35 2C 4A 21 3E <SnapToPoint

28 01 21 56 <MultiplayerScriptSync

49 00 2C 24 28 02 2C 24 2D 00 21 10 <StartDirectorCam

2C 4A 32 06 28 00 21 0F <Fly

26 0F 28 00 02 23 00 08 44 0A 28 00 21 2F <DisableGuns

2C 35 28 00 21 22 <SetTargetable

28 03 21 05 <wait

2C 35 48 28 04 21 28 <Ship fly to point

2D 00 48 21 31 <SetEscortPoint

2C 42 32 06 28 05 21 0F <SetTriggerState

2C 43 32 06 28 05 21 0F <SetTriggerState

2C 44 32 06 28 05 21 0F <SetTriggerState

2C 45 32 06 28 05 21 0F <SetTriggerState

21 09 2A 13 new_mission09.wav 00 28 00 21 23 <play music

2C 35 32 00 2A 10 ms1_rus_001.ut 00 21 18 <comms

2C 35 32 10 28 00 48 21 0B <Toggle Cloak

21 09 2C 24 32 00 2A 11 ms1_rtwo_002.ut 00 21 18 <comms

28 00 21 05 <wait

2C 35 32 02 28 00 2C 24 21 0B <Launch Missile

28 00 21 05 <wait

2C 4A 32 06 28 05 21 0F <SetTriggerState

2C 35 32 06 28 00 2C 49 21 0B <Fly

28 00 21 05 <wait

26 0F 28 00 02 23 00 08 <?

44 0A 28 05 21 2F <DisableGuns


22 04 < go to 2204----------------------------------------------------------------------->go to 22 04

[

C0 00 <data size

2C 00 2C 35 21 21 <SetPlayerTarget

2C 01 2C 35 21 21 <SetPlayerTarget

2C 02 2C 35 21 21 <SetPlayerTarget

2C 03 2C 35 21 21 <SetPlayerTarget

21 09 2C 04 32 00 2A 10 ms1_ban_002.ut 00 21 18 21 09 <comms

32 04 32 00 2A 10 ms1_moo_002.ut 00 21 19 21 09 <comms

28 00 21 05 <wait

2C 35 32 10 28 00 48 21 0B <toggle cloak

27 0B 28 01 02 23 00 1B <?

2C 05 32 00 2A 10 ms1_vip_004.ut 00 21 18 21 09 <comms

44 07 28 01 21 2F <DisableGuns

2C 05 32 0A 28 00 2C 35 21 0B <Find New Target

2C 04 32 0A 28 00 2C 35 21 0B <Find New Target

28 02 21 05 <wait

27 0B 28 01 02 23 00 1B <?

2C 35 32 00 2A 10 ms1_rus_002.ut 00 21 18 21 09 <comms

32 01 43 <endline

2C 05 01 <value

00 00 00 <value

00 00 00 00 <value

0A 00 00 00 <value

28 00 2C 35 2C <value


]


32 01 43 <endline

18 28 00 01 <value



01 28 00 <data size

21 27 <DisableTaunts

21 09 <WaitForMovie

2D 13 32 06 28 01 48 21 0B <fly

2D 13 32 13 28 01 2C 40 21 0B <jump in

28 02 28 00 28 03 21 44 <SetRescueProbabilities

28 01 32 14 28 04 28 01 21 01 <CreateTimer

28 05 21 56 <MultiplayerScriptSync

27 0B 28 01 02 23 00 0D <?

2C 41 2C 3C 28 06 48 2D 00 21 10 <StartDirectorCam

2D 13 21 3A <WaitForJumpOrLaunch

2C 00 2C 3A 21 21 <SetPlayerTarget

2C 01 2C 3B 21 21 <SetPlayerTarget

2C 02 2C 3C 21 21 <SetPlayerTarget

2C 03 2C 3D 21 21 <SetPlayerTarget

2D 00 32 0A 28 01 2D 13 21 0B <Find New Target

2C 04 32 0A 28 01 2C 3E 21 0B <Find New Target

2C 05 32 0A 28 01 2C 3F 21 0B <Find New Target

28 07 21 05 <wait

2D 13 32 0A 28 01 44 00 21 0B <Find New Target


4D 12 <go to 2212----------------------------------------------------------------------->go to 22 12


[

3C 00 <data size

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

28 01 21 05 <wait

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

28 01 21 05 <wait

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

28 01 21 05 <wait

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

32 01 43 <endline

74 00 21 01 <value

00 00 00 03 <value

00 00 00 00 <value

]

28 08 21 05 <wait

27 0B 28 00 02 23 00 90 <?

40 0B 28 01 16 <?

2C 35 32 00 28 00 21 0F <SetTriggerState

2C 35 21 3A <WaitForJumpOrLaunch

27 10 28 00 02 23 00 20 <?

40 10 28 01 16 <?

2C 35 32 00 2A 10 ms1_rus_003.ut 00 21 18 21 09 <comms

27 0D 28 00 02 23 00 28 <?

2C 04 32 00 2A 10 ms1_ban_004.ut 00 21 18 <comms

2C 35 21 3A <WaitForJumpOrLaunch

2C 35 32 14 28 01 48 21 0B <Jump Out

21 09 <WaitForMovie

27 0D 28 00 02 23 00 23 <?

27 0F 28 00 02 23 00 1B <?

2C 05 32 00 2A 10 ms1_vip_005.ut 00 21 18 21 09 <comms

32 01 43 <endline

18 00 <value

00 00 00 01 <value

00 00 00 1E <value

00 00 00 46 <value

00 00 00 28 <value

00 00 00 04 <value

00 00 00 06 <value

00 00 00 02 <value

00 00 00 0A <value

00 00 00 10 <value

6D 73 31 <value


78 00 <data size

2D 09 21 03 <CreateFlightGroup

2D 0A 21 03 <CreateFlightGroup

2D 0A 28 00 21 1A <SetInvulnerability

2D 09 28 00 21 1A <SetInvulnerability

2D 09 32 0B 28 00 48 21 0B <Explode

2C 16 32 0A 28 00 47 08 01 21 0B <Find New Target

2C 17 32 0A 28 00 47 08 13 21 0B <Find New Target

2C 18 32 0A 28 00 2C 0B 21 0B <Find New Target

2C 19 32 0A 28 00 2C 0C 21 0B <Find New Target

2C 16 2C 15 28 01 21 13 <SetupLaunch

2C 17 2C 15 28 00 21 13 <SetupLaunch

2C 18 2C 15 28 02 21 13 <SetupLaunch

2C 19 2C 15 28 03 21 13 <SetupLaunch

2D 08 21 03 <CreateFlightGroup

2D 08 28 00 21 1A <SetInvulnerability


22 1E <goto 22 1e----------------------------------------------------------------------->goto 221e

[

88 00 <data size

26 0F 28 00 04 23 00 0C <?

2D 0F 21 03 <CreateFlightGroup

2D 0F 28 00 21 1A <SetInvulnerability

26 0F 28 01 04 23 00 0C <?

2D 10 21 03 <CreateFlightGroup

2D 10 28 00 21 1A <SetInvulnerability

26 0F 28 02 04 23 00 56 <?

2D 11 21 03 <CreateFlightGroup

2C 2E 32 0A 28 00 47 08 19 21 0B <Find New Target

2C 2F 32 0A 28 00 47 08 0D 21 0B <Find New Target

2C 30 32 0A 28 00 2C 0B 21 0B <Find New Target

2C 31 32 0A 28 00 2C 0C 21 0B <Find New Target

2C 2E 2C 2D 28 03 21 13 <SetupLaunch

2C 2F 2C 2D 28 00 21 13 <SetupLaunch

2C 30 2C 2D 28 01 21 13 <SetupLaunch

2C 31 2C 2D 28 02 21 13 <SetupLaunch

2D 11 28 00 21 1A <SetInvulnerability

32 01 43 <endline

30 32 0A <value

01 00 00 00 <value

02 00 00 00 <value

03 00 00 00 <value

00 00 00 00 <value

]



32 01 43 <endline

01 00 00 <value

00 00 00 00 <value

00 02 00 00 <value

00 03 00 00 <value



2C 01 <data size

2D 08 32 06 28 00 48 21 0B <Fly

2D 08 32 13 28 00 2C 10 21 0B <Jump In

2D 0A 32 06 28 00 48 21 0B <Fly

2C 15 32 13 28 00 2C 28 21 0B <Jump In

44 09 21 0C <ClearAI

26 0F 28 01 02 23 00 15 <?

2D 0F 32 06 28 00 48 21 0B <Fly

2D 0F 32 13 28 00 2C 29 21 0B <Jump In

26 0F 28 02 05 23 00 28 <?

2D 0F 32 06 28 00 48 21 0B <Fly

2D 0F 32 13 28 00 2C 29 21 0B <Jump In

2D 10 32 06 28 00 48 21 0B <Fly

2D 10 32 13 28 00 2C 32 21 0B <Jump In

26 0F 28 03 02 23 00 15 <?

2D 11 32 06 28 00 48 21 0B <Fly

2C 2D 32 13 28 00 2C 33 21 0B <Jump In

28 04 21 56 <MultiplayerScriptSync

2A 13 new_mission06.wav 00 28 00 21 23 <playmusic

2C 1F 2C 15 28 03 48 2D 00 21 10 <StartDirectorCam

2C 15 2B 08 deploy 00 21 11 <StartShipAnimation

26 0F 28 03 02 23 00 0F <?

2C 2D 2B 08 deploy 00 21 11 <StartShipAnimation

2C 15 21 39 <SetPrimaryTarget

2C 00 2C 15 21 21 <SetPlayerTarget

2C 01 2C 15 21 21 <SetPlayerTarget

2C 02 2C 12 21 21 <SetPlayerTarget

2C 03 2C 14 21 21 <SetPlayerTarget

28 03 21 05 <wait

26 0F 28 00 04 23 00 0C <?

2D 00 32 0A 28 00 2D 0F 21 0B <Find New Target

26 0F 28 01 04 23 00 0C <?

2D 00 32 0A 28 00 2D 10 21 0B <Find New Target

2D 00 32 0A 28 00 44 02 21 0B <Find New Target

32 01 43 <endline

21 2C 01 00 00 00 02 00 00 00 03 00 00 00 04 00 00 00 06 00 00 00 0A 28 00 2D



FC 00 

2C 08 32 00 2A 11 ms1_gull_002.ut 00 21 18 21 09 <comms

2C 05 32 00 2A 10 ms1_vip_006.ut 00 21 18 21 09 <comms


22 07 <goto 2207----------------------------------------------------------------------->go to 22 07

[

2C 01 2D 08 32 06 28 00 48 21 0B <Fly

2D 08 32 13 28 00 2C 10 21 0B <Jump In

2D 0A 32 06 28 00 48 21 0B <Fly

2C 15 32 13 28 00 2C 28 21 0B <Jump In

44 09 21 0C 26 0F 28 01 02 23 00 15 <?

2D 0F 32 06 28 00 48 21 0B <Fly

2D 0F 32 13 28 00 2C 29 21 0B <Jump In

26 0F 28 02 05 23 00 28 <?

2D 0F 32 06 28 00 48 21 0B <Fly

2D 0F 32 13 28 00 2C 29 21 0B <Jump In

2D 10 32 06 28 00 48 21 0B <Fly

2D 10 32 13 28 00 2C 32 21 0B <Jump In

26 0F 28 03 02 23 00 15 <?

2D 11 32 06 28 00 48 21 0B <Fly

2C 2D 32 13 28 00 2C 33 21 0B <Jump In

28 04 21 56 <wait

2A 13 new_mission06.wav 00 28 00 21 23 <playmusic

2C 1F 2C 15 28 03 48 2D 00 21 10 <StartDirectorCam

2C 15 2B 08 deploy 00 21 11 <StartShipAnimation

26 0F 28 03 02 23 00 0F <?

2C 2D 2B 08 deploy 00 21 11 <StartShipAnimation

2C 15 21 39 <SetPrimaryTarget

2C 00 2C 15 21 21 <SetPlayerTarget

2C 01 2C 15 21 21 <SetPlayerTarget

2C 02 2C 12 21 21 <SetPlayerTarget

2C 03 2C 14 21 21 <SetPlayerTarget

28 03 21 05 <wait

26 0F 28 00 04 23 00 0C <?

2D 00 32 0A 28 00 2D 0F 21 0B <Find New Target

26 0F 28 01 04 23 00 0C <?

2D 00 32 0A 28 00 2D 10 21 0B <Find New Target

2D 00 32 0A 28 00 44 02 21 0B <Find New Target

32 01 43 <endline

21 2C 01 <value

00 00 00 02 <value

00 00 00 03 <value

00 00 00 04 <value

00 00 00 06 <value


]


26 0F 28 00 02 23 00 16 <?

2D 0F 21 3A <WaitForJumpOrLaunch

2D 0F 32 0A 28 01 2D 00 21 0B <Ripper attach cargo pod to Mammoth

2D 0F 28 02 21 1A <SetInvulnerability

26 0F 28 03 05 23 00 2A <?

2D 0F 21 3A <WaitForJumpOrLaunch

2D 10 21 3A <WaitForJumpOrLaunch

2D 0F 32 0A 28 01 2D 00 21 0B <Ripper attach cargo pod to Mammoth

2D 10 32 0A 28 01 2D 00 21 0B <Ripper attach cargo pod to Mammoth

2D 0F 28 02 21 1A <SetInvulnerability

2D 10 28 02 21 1A <SetInvulnerability

26 0F 28 04 02 23 00 14 <?

2D 11 21 3A <WaitForJumpOrLaunch

2D 11 2C 4A 28 05 21 28 <Ship fly to point

2D 11 28 02 21 1A <SetInvulnerability

2D 0A 21 3A <WaitForJumpOrLaunch

2D 08 21 3A <WaitForJumpOrLaunch

2D 0A 2C 4A 28 05 21 28 <Ship fly to point

2D 08 32 0A 28 01 2D 00 21 0B <Find New Target

32 04 32 00 2A 10 ms1_moo_005.ut 00 21 19 <comms

28 05 28 02 28 06 21 44 <SetRescueProbabilities

21 09 <

28 01 21 05 <wait

2D 0A 28 02 21 1A <SetInvulnerability

2D 09 28 02 21 1A <SetInvulnerability

2D 08 28 02 21 1A <SetInvulnerability


4D 13 <go to 22 13----------------------------------------------------------------------->go to 22 13

[

3C 00<size 

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

28 01 21 05 <wait

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

28 01 21 05 <wait

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

28 01 21 05 <wait

2C 04 32 02 28 00 2C 3E 21 0B <Launch Missile

32 01 43 <endline

74 00 21 01 <value

00 00 00 03 <value

00 00 00 00 <value

]


28 07 21 05 <wait


22 09 <go to 2209----------------------------------------------------------------------->go to 2209

[

38 01 <size

26 0F 28 00 02 23 00 0E <?

27 09 28 01 02 23 00 06 <?

2C 2E 21 14 <StartLaunch

26 0F 28 00 02 23 00 0E <?

27 09 28 01 02 23 00 06 <?

2C 30 21 14 <StartLaunch

28 02 21 05 <wait

27 06 28 01 02 23 00 32 <?

2C 19 21 14 <StartLaunch

2C 19 28 03 21 1A 

28 02 21 05 <wait

21 09 <WaitForMovie

2C 0C 32 00 2A 13 ms1_luntwo_001.ut 00 21 18 21 09 <comms

28 04 21 05 <wait

26 0F 28 00 02 23 00 0E <?

27 09 28 01 02 23 00 06 <?

2C 2F 21 14 <StartLaunch

27 06 28 01 02 23 00 29 <?

2C 18 21 14 <StartLaunch

28 02 21 05 <wait

21 09 <WaitForMovie

2C 0B 32 00 2A 10 ms1_lun_001.ut 00 21 18 21 09 <comms

28 05 21 05 <wait

26 0F 28 00 02 23 00 0E <?

27 09 28 01 02 23 00 06 <?

2C 31 21 14 <StartLaunch

27 06 28 01 02 23 00 25 <?

28 06 21 05 <wait

2C 17 21 14 <StartLaunch

21 09 <WaitForMovie

32 04 32 00 2A 10 ms1_moo_007.ut 00 21 19 21 09 <comms

2C 15 2B 08 deploy 00 21 3D <StartShipAnimationReverse

28 07 21 05 <wait

2D 0A 32 14 28 03 48 21 0B <Jump Out

26 0F 28 00 02 23 00 18 <?

2C 2D 2B 08 deploy 00 21 3D <StartShipAnimationReverse

2D 11 32 14 28 03 48 21 0B <Jump Out

28 07 21 05 <wait

2D 0A 21 04 <DestroyFlightGroup

26 0F 28 00 02 23 00 06 <?

2D 11 21 04 <DestroyFlightGroup

32 01 43 <endline

32 04 <value

00 00 00 00 <value

00 00 00 03 <value

00 00 00 01 <value

00 00 00 08 <value

00 00 00 05 <value

00 00 00 06 <value

00 00 00 0A <value

]


32 01 43 <endline

6D 73 31 02<value


D0 01 <size

28 00 28 01 28 01 21 44 <SetRescueProbabilities

2D 00 21 0C <ClearAI

3F 1C 28 02 16 <?


22 10 <go to 2210----------------------------------------------------------------------->go to 2210


[

38 00 <size

2C 05 32 09 28 00 2C 0E 21 0B <Escort

2C 01 32 09 28 00 2C 44 21 0B <Escort

2C 02 32 09 28 00 2C 43 21 0B <Escort

2C 03 32 09 28 00 2C 45 21 0B <Escort

2C 04 32 09 28 00 2C 0D 21 0B <Escort

32 01 43 <endline

00 01 00 00 00 38

]



22 11 <go to 2211----------------------------------------------------------------------->go to 2211


[

60 00 <size

27 0A 28 00 02 23 00 18 <?

2A 11 new_victory.wav 00 28 00 21 23 <PlayMusic

27 0A 28 01 02 23 00 1A <?

2A 13 new_mission04.wav 00 28 00 21 23 <PlayMusic

27 0A 28 02 02 23 00 17 <?

2A 10 new_defeat.wav 00 28 00 21 23 <PlayMusic

32 01 43 <endline

00 00 00 00 

02 00 00 00 

03 00 00 00

]


28 03 21 05 <wait

28 02 21 2E <DisableGenericComms

27 00 28 02 02 23 00 55 <?

28 02 21 05 <wait

2C 09 32 00 2A 10 ms1_nan_001.ut 00 21 18 21 09 <comms

28 02 21 05 <wait

32 04 32 00 2A 10 ms1_moo_009.ut 00 21 19 21 09 <comms

2C 05 32 00 2A 10 ms1_vip_008.ut 00 21 18 21 09 <comms

27 0A 28 02 05 23 00 76 <?

27 00 28 01 02 23 00 6E <?

2C 08 32 00 2A 11 ms1_gull_007.ut 00 21 18 21 09 <comms

2C 0B 32 00 2A 10 ms1_lun_003.ut 00 21 18 21 09 <comms

28 02 21 05 <wait

2C 0C 32 00 2A 13 ms1_luntwo_003.ut 00 21 18 21 09 <comms

2C 05 32 00 2A 10 ms1_vip_010.ut 00 21 18 21 09 <comms

27 0A 28 01 02 23 00 39 

2C 08 32 00 2A 11 ms1_gull_006.ut 00 21 18 21 09 <comms

28 04 21 05 <wait

2C 05 32 00 2A 10 ms1_vip_009.ut 00 21 18 21 09 <comms

28 01 21 2E <DisableGenericComms

44 03 28 04 21 1A <SetInvulnerability

2C 09 28 04 21 1A <SetInvulnerability

2D 0B 21 03 <CreateFlightGroup

2D 15 21 03 <CreateFlightGroup

2D 0C 21 03 <CreateFlightGroup

2D 04 21 03 <CreateFlightGroup

2D 04 28 02 21 49 <SetShipAvoidance

44 03 21 0C 2C 09 21 0C <ClearAI

44 08 28 02 21 1C <DisableObject

2C 70 28 02 21 1A <SetInvulnerability

2C 70 32 0C 28 02 2C 58 21 0B <Ripper grabs target object

21 47 <ResetFlybackMarker

27 04 28 01 02 23 00 0F <?

2C 08 32 14 28 02 48 21 0B <Jump Out

28 04 21 05 <wait

27 01 28 01 02 23 00 0F <?

2C 0B 32 14 28 02 48 21 0B <Jump Out

28 02 21 05 <wait

27 02 28 01 02 23 00 0F <?

2C 0C 32 14 28 02 48 21 0B <Jump Out 

28 04 21 05 <wait

2C 09 32 14 28 02 48 21 0B <Jump Out

21 47 <ResetFlybackMarker

28 04 21 05 <wait


22 0B < go to 220B----------------------------------------------------------------------->go to 22 0B

[

14 00 <data size

28 00 21 56 <MultiplayerScriptSync

28 01 21 05 <wait

3F 00 28 00 16 <jump trigger

32 01 43 <endline

28 02 01 00 <value

00 00 00 00 <value

]


32 01 43 <endline

28 01 64 <value

00 00 00 00 <value

00 00 00 01 <value

00 00 00 05 <value

00 00 00 02 <value