Friday, February 6, 2026

Mission 1 Diagram

Mission 1 Diagram:

Segments:

22 00: 6cc > 0x482c3 >Start Point

22 01: 78c > 0x48383

22 02: 82c > 0x48423

22 03: 928 > 0x4851f

22 04: a40 > 0x48637

22 05: b10 > 0x48707

22 06: c64 > 0x4885b

22 07: cec > 0x488e3

22 08: e30 > 0x48a27

22 09: f4c > 0x48b43

22 0A: 10a4 > 0x48c9b

22 0B: 128c > 0x48e83

22 0C: 12a8 > 0x48e9f

22 0D: 12f8 > 0x48eef

22 0E: 1360 > 0x48f57

22 0F: 140c > 0x49003

22 10: 149c > 0x49093

22 11: 14dc > 0x490d3

22 12: 154c > 0x49143

22 13: 1590 > 0x49187

22 14: 1698 > 0x4928f

22 15: 16b8 > 0x492af

22 16: 16f8 > 0x492ef

22 17: 1738 > 0x4932f

22 18: 1770 > 0x49367

22 19: 17f4 > 0x493eb

22 1A: 1990 > 0x49587

22 1B: 1a14 > 0x4960b

22 1C: 1ad0 > 0x496c7

22 1D: 1c64 > 0x4985b

22 1E: 1ccc > 0x498c3

22 1F: 1d64 > 0x4995b



---------------------------------------22 00x482c3---------------------------------------


A8 00 <size

22 0E < go to 220E

[

9C 00 <size

2D 01 21 03 <CreateFlightGroup

2D 0D 21 03 <CreateFlightGroup

2D 02 21 03 <CreateFlightGroup

2D 00 21 03 <CreateFlightGroup

2D 14 21 03 <CreateFlightGroup

2C 04 28 00 21 1A <SetInvulnerability

2C 05 28 00 21 1A <SetInvulnerability

2A 10 new_launch.wav 00 28 01 21 23 <playmusic

2D 14 32 0D 28 00 2C 06 21 0B <Object Attach

3F 1B 28 01 16 <?

40 0F 28 01 16 <?

40 0C 28 01 16 <?

40 00 28 01 16 <?

40 0B 28 01 16 <?

40 01 28 01 16 <?

40 02 28 01 16 <?

40 07 28 01 16 <?

40 03 28 01 16 <?

40 04 28 01 16 <?

40 08 28 01 16 <?

40 10 28 01 16 <?

40 06 28 01 16 <?

40 0D 28 01 16 <?

40 0A 28 01 16 <?

28 02 21 3C SetEnvironmentFXNebula

21 38 <UpdateEnvironmentFXState

28 00 21 27 <DisableTaunts

32 01 43 <end line

01 16 40 <value

01 00 00 <value

00 00 00 <value

00 00 06 <value

00 00 00<value

]


2D 01 28 00 21 49 <SetShipAvoidance

28 01 28 02 28 02 21 44 <SetRescueProbabilities

2D 00 21 14 <StartLaunch

28 00 21 2E <DisableGenericComms

28 03 21 05 <wait

32 04 32 00 2A 10 ms1_moo_001.ut 00 21 19 21 09 <comms

2C 04 32 00 2A 10 ms1_ban_001.ut 00 21 18 21 09 <comms

2C 05 32 00 2A 10 ms1_vip_001.ut 00 21 18 21 09 <comms

2D 00 21 3A <WaitForJumpOrLaunch

2D 01 48 28 04 21 28 < ship point fly to

28 00 21 05 <wait

2A 1E new_searching mission 09.wav 00 28 02 21 23 <play music

28 02 28 05 21 43 <SetObjective


4D 1F <go to 221F----------------------------------------------------------------------->go to 22 1F

[

14 00 

28 00 21 40 <OpenInstrument

28 01 21 05 <wait

28 00 21 41 <CloseInstrument

32 01 43 

30 2C 2D 0A

]


22 0B < go to 220B----------------------------------------------------------------------->go to 22 0B

[

14 00 <size

28 00 21 56 <MultiplayerScriptSync

28 01 21 05 <wait

3F 00 28 00 16 <?

32 01 43 <endline

28 02 01 <value

]

32 01 43 <end line

01 00 00 00 <value

64 00 00 00 <value

00 00 00 00 <value

03 00 00 00 <value

32 00 00 00 <value

02 00 00 00 <value



90 00 <size


22 0C < go to 220C ----------------------------------------------------------------------->go to 22 0C

[


40 00 <size

2D 07 21 03 <CreateFlightGroup

2D 05 21 03 <CreateFlightGroup

2D 03 21 03 <CreateFlightGroup

2D 06 21 03 <CreateFlightGroup

2D 0E 21 03 <CreateFlightGroup

2D 16 21 03 <CreateFlightGroup

2C 24 28 00 21 1A <SetInvulnerability

2D 12 21 03 <CreateFlightGroup

2D 13 21 03 <CreateFlightGroup

47 08 00 28 01 21 1A <SetInvulnerability

2C 35 28 01 21 1A <SetInvulnerability

2C 35 28 02 21 22 <SetTargetable

32 01 43 <endline

2D 07 02 00 00 00 <value

01 00 00 00 <value

00 00 00 00 <value

21 03 2D 0E <value

]


2D 06 32 0D 28 00 2C 08 21 0B <Object Attach

2D 06 32 0D 28 00 2C 0B 21 0B <Object Attach

2D 06 32 0D 28 00 2C 0C 21 0B <Object Attach

2D 06 32 0D 28 00 2C 09 21 0B <Object Attach

44 03 48 28 01 21 28 <Ship Point to fly to

2C 09 48 28 01 21 28 <Ship Point to fly to

2C 24 48 28 01 21 28 <Ship Point to fly to

2C 35 48 28 01 21 28 <Ship Point to fly to

44 03 28 00 21 49 <SetShipAvoidance

2C 09 28 00 21 49 <SetShipAvoidance

2C 24 28 00 21 49 <SetShipAvoidance

2C 4A 32 0D 28 00 2C 24 21 0B <Object Attach

2D 16 32 0D 28 00 2C 24 21 0B <Object Attach

2C 4A 32 06 28 02 21 0F <fly

28 02 21 2E <DisableGenericComms

2C 35 32 10 28 00 48 21 0B <Toggle Cloak

2D 00 32 14 28 00 2C 07 21 0B <Jump Out

32 01 43 <endline

01 00 00 00 

28 00 00 00 

00 00 00 00 

2C 24 21 0B



DC 00 

28 00 21 56 

2C 05 32 00 

2A 10 ms1_vip_002.ut 00 21 18 

2D 00 21 3A 

2D 01 28 01 21 1C 

2D 14 28 01 21 1C 

2C 42 28 02 21 25 

44 03 28 03 21 46 

28 04 28 05 28 05 21 44 

2C 08 21 39 

2C 00 2C 42 21 31 

2C 01 2C 44 21 31 

2C 02 2C 43 21 31 

2C 03 2C 45 21 31 

2C 00 2C 09 21 21 

2C 01 2C 09 21 21 

2C 02 2C 0C 21 21 

2C 03 2C 0B 21 21 

21 09 

28 01 28 00 21 43 

28 05 28 05 21 43 

2C 08 32 00 2A 11 ms1_gull_001.ut 00 21 18 

2D 00 21 0C 

22 10 

21 09 

2C 05 32 00 

2A 10 ms1_vip_003.ut 00 21 18 

22 1F 

21 09 

44 07 28 01 21 2F 

28 06 21 05 

40 0E 28 01 16 28 00 32 1D 28 00 28 05 21 01 

32 01 43 0C 22 02